Tue, 24 March 2015
Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran’s benefits, for neural damage he suffered from implants during his time in the USMC’s elite Haptic Recon force. Then one night Burton has to go out, but there’s a job he’s supposed to do—a job Flynne didn’t know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. He’s supposed to get in their way, edge them back. That’s all there is to it. He’s offering Flynne a good price to take over for him. What she sees, though, isn’t what Burton told her to expect. It might be a game, but it might also be murder.
In retrospect, I (Tyler) think I might have been a bit too harsh on the book. It softens in my memory, the farther I get away from it, and I think my initial reaction had a lot to do with the closeness of my sometimes confusion and sometimes anger at the impenetrable nature of the book.
However, it's a good convo, and both Tommy and Josiah manage to find all the right things to say about this intriguing novel. William Gibson is certainly an interesting author, and Neuromancer is probably one of the top hundred novels of the last forty years, given its influence on science fiction and aptitude for predicting a sort of technologically-focused future.
Next month's title: The Whites, by Richard Price
Theme: "Dropping Out of School" (by Brad Sucks)